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- From: "Jyrki Saarinen" <jsaarinen@kone.fipnet.fi>
- Date: Tue, 23 Jan 96 15:56:14 UT
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- Subject: Re: Demo/game to OS frien
- Message-ID: <38232134@kone.fipnet.fi>
-
-
- > Yeah, right. Super Stardust maybe, but adventure games, tetris etc???
-
- Actually Super Stardust could propably be made working in a OS
- screen .. but I dont know what CyberGraphX would think
- of it since bitplanes would have to be accessed directly
- anyway.
-
- SSD animates quite a many bobs/sprites at a nice frame rate,
- I dont think the OS sprite/bob system is that fast.
- -->áQBlit() would be the solution -->áthe game would rely
- on planar bitmaps -->áit would not work on graphics
- cards or future Amigas without planar bitmaps anyway.
-
- -- _
- a Stellar programmer _ //
- "Amiga - back for the future" \X/
-